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Jacky
Jacky
3D Environment/Prop Artist
Germany

Summary

3D Environment Artist

Skills

Digital SculptingProp ModelingRetopologyPBR TexturingHard SurfaceStylizedOrganicBakingUvsTrim SheetsTileable MaterialsModular Kit

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
Blender
Blender
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
3ds Max
3ds Max
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
SpeedTree
SpeedTree
TreeIt
TreeIt
Perforce
Perforce
GitExtensions
GitExtensions

Productions

    • Video Game
      Keeper
    • Year
      2025
    • Role
      Contract 3D Environment Artist
    • Company
      Double Fine Productions
    • Video Game
      Dungeons 4 - Not Another Multiverse DLC
    • Year
      2024
    • Role
      Junior 3D Artist
    • Company
      Realmforge Studios
    • Video Game
      Dungeons 4 - The Good, the Bad and the Evil DLC
    • Year
      2024
    • Role
      Junior 3D Artist
    • Company
      Realmforge Studios
    • Video Game
      Dungeons 4
    • Year
      2023
    • Role
      Junior 3D Artist
    • Company
      Realmforge Studios

Experience

  • Contract 3D Environment Artist at Double Fine Productions
    Remote, US
    December 2024 - September 2025

    - Worked on Keeper

    - Created stylized 3D structural and organic environment assets, textures, and texture masks using Blender, ZBrush, and Substance 3D Painter

    - Sculpting, retopology, UVs, baking and texturing within the PBR pipeline

    - Unique project art style with custom workflows in Unreal Engine 5

    - Populating levels with foliage, props and decals for detail; adjusting materials

    - Polish during late stage of development while optimizing for performance

  • 3D Artist at Realmforge Studios
    Munich (remote)
    February 2023 - November 2024

    - Worked on Dungeons 4 and DLCs The Good, The Bad and The Evil and Not Another Multiverse

    - Creating stylized 3D assets and PBR textures using 3ds Max, ZBrush, Substance 3D Designer/Painter

    - Working as per concept art, instructions and blockouts

    - Producing stylized 3D sculpts, low poly models, bakes, final textures and meshes according to the studio's PBR workflow and art direction

    - Working in accordance to a milestone schedule during late production

    - Asset importing, implementing and prefab creation in Unity

    - Rigging and creating hard surface prop animations in 3ds Max

  • Freelance 3D Artist at Treecastle Studio
    Remote
    September 2022 - February 2023

    - Creating stylized 3d models and textures

    - Close communication during early development in a small team

    - Working off of concept art

  • 3D Artist (Working Student) at Fantastic Foe
    Remote, Germany
    April 2022 - July 2022

    - Creating efficient architectural block-out meshes

    - Material Shader creation and implementation in Unreal Engine 5

    - Production of stylized assets within given art direction

  • 3d Art Intern at Realmforge Studios
    Munich
    September 2021 - February 2022

    - Creating low poly and high poly 3D models in ZBrush and 3ds Max

    - Texturing 3D Models in Adobe Photoshop and Substance Painter

    - Integration of assets into unity

    - Creating ideas and concepts for required sets/objects

    - Adapting to given stylized artstyle and workflow

  • 3D Artist (Working Student) at beamXR
    Remote, Germany
    January 2021 - March 2021

    - Created stylized, flat-color 3D models

    - Historical education game