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Dragon's Rise: The Forgotten Realms - Dragon of the Wind

Here is my project I've made for the 2022 Artstation Challenge! I got permission to use LiFeng Zhu's amazing concept: https://www.artstation.com/artwork/zDYdAm
The project is in Unreal Engine 5. I modeled in Blender, sculpted in ZBrush, baked and textured in Substance Painter, created materials in Designer and handpainted the foliage and cloth textures in Photoshop. Since I started the challenge a week late, I gave myself another week after the deadline ended to finish up some missing prop and foliage pieces, and polishing lighting and post-processing. In total, I've logged ~ 90 hours for the entirety of this project.
Here is my challenge blog, it has some more breakdowns as well: https://www.artstation.com/challenges/dragons-rise-the-forgotten-realms/categories/165/submissions/72401
I'd like to list the tutorials that helped me with several tech and particle systems:
Water: https://youtu.be/KaUSEZna-mU, https://www.youtube.com/watch?v=5zoflexdo70 , https://www.youtube.com/watch?v=Ix7K_IubTighttps://www.youtube.com/watch?v=lL3WdtOIpiY
Waterfall: https://www.youtube.com/watch?v=4FIDBeF_4SI
Volumetric fog: https://www.youtube.com/watch?v=xlfOOS2Y5i0&t=880s
Wind particles: https://www.youtube.com/watch?v=6HHHAcaiQkI
Firefly particles: https://www.youtube.com/watch?v=AGOV-72ytig&t=45s
Further, many thanks for helpful tips and feedback to Santeri Soininen, André Felipe and the XYZ Community!

Here you can see my submission for the challenge: https://www.artstation.com/challenges/dragons-rise-the-forgotten-realms/categories/165/submissions/72401

Progress gif

Progress gif

Vertex-painting moss

Watershader demonstration

Waterfallshader demonstration

Volumetric fog shader demonstration

Distance fog shader demonstration