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Gazebo Diorama

I started to work on this Diorama in Anya Elvidge's Workshop last year, and finally got around to finish it. We created the concept throughout the workshop, and I finalized the 3D version inbetween work and uni throughout the year. This diorama is in Unreal Engine 5. I modelled in Blender, sculpted in ZBrush, baked and textured with Substance 3D Painter, made materials with Substance 3D Designer and used Marmoset for some sculpt showcase shots. Photoshop for some tweaks. I logged about 90 hours over the entire progress, which included some trial and error periods while I explored new techniques.
I'm incredibly thankful for Anya's guidance and the amazing workshop that sparked this work! Huge thanks to Sophie Stübinger and Maria Eom for their helpful feedback, as well as my fellow workshop members for their help and tips :)

Gif with WIP shots throughout the process

Gif with WIP shots throughout the process

Meshes on Sketchfab for further inspection :)